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beacon
#1321 Posted : 6/23/2014 5:37:02 PM

who can say


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thanks SD!

not sure how to embed Vimeo (or if that's even possible), so here's a link to the making of instead:

https://vimeo.com/98939238
god saved me from drowning
then kicked me to death on the beach
 

Explore our global analysis service for precise testing of your extracts and other substances.
 
Guyomech
#1322 Posted : 6/23/2014 6:18:53 PM

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Moderator | Skills: Oil painting, Acrylic painting, Digital and multimedia art, Trip integration

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Hey, that's really cool. Good tune as well. I enjoy watching it come together, get constructed and deconstructed and reconstructed, fine tuned, changed again. Collaborations can be fun that way.
 
Ryusaki
#1323 Posted : 7/1/2014 11:46:08 AM

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The high poly versions don't look very much deformed, can't you just bake a normal map and/ or displacement map and render the low poly versions with it? The small details you have should work well with normal maps. That way you are sparing poly's, (seriously 50 Mill Laughing ) and still have all the details in it.

 
Bill Cipher
#1324 Posted : 7/1/2014 4:18:26 PM

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I've never used any maps to be honest, but I guess I'm going to have to learn. I added a couple more pieces and now have two full rows consisting of 120 million polys...
 
Guyomech
#1325 Posted : 7/1/2014 7:23:15 PM

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It's a billion, or bust. C'mon, you can do it!
 
SalviaDroid
#1326 Posted : 7/9/2014 2:50:04 AM
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Here's just a little mixer I had laying around. I am really really really busy. Love you all <3
 
Tyler_Trismegistus
#1327 Posted : 7/9/2014 11:15:27 AM

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I usually only do digital paintings but I just started my first analog painting. Not sure how I feel about it yet !
Tyler_Trismegistus attached the following image(s):
IMG_20140707_201926_252.jpg (237kb) downloaded 468 time(s).
 
anon_003
#1328 Posted : 7/9/2014 7:16:40 PM

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Location: A beautiful place
Been workin some more with photo shop.
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dosey.png (15,127kb) downloaded 455 time(s).
Once in a while, you get shown the light in the strangest of places if you look at it right.
 
blue lunar night
#1329 Posted : 7/12/2014 3:38:21 AM

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i've just started to play with photoshop too... i'm finding it to be rather non-intuitive.

here's my first effort, ha !

blue lunar night attached the following image(s):
ama spirit gnomes.jpg (550kb) downloaded 444 time(s).
 
darklordsson
#1330 Posted : 7/19/2014 4:06:10 PM

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I cant believe all the great art on this page! All just soo awesome! here's a rough sketch of hyperspace entry \
 
Handel
#1331 Posted : 7/25/2014 8:10:54 AM

Little sheep lost in woods


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"Kundalini", 6"x8" collage.

 
SalviaDroid
#1332 Posted : 7/29/2014 7:45:36 AM
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Here's a little teaser of something new I'm working on X) I zoomed way in.
 
darklordsson
#1333 Posted : 7/31/2014 1:42:19 AM

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Nice Uncle Knucles! It looks really solid and detailed. What colors were you thinking?
 
thymamai
#1334 Posted : 7/31/2014 9:21:12 PM

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Quote:
I believe I am losing my mind.

Big grin
so much detail. I can imagine. The colors from your last finished pieces blew me away, combined with meticulous detail. Can't say I've ever seen others art quite like this. They are like holographic blueprints for sculptures, of concrete or steel, of clay or of wood and bone. Carry on.
 
Bill Cipher
#1335 Posted : 8/1/2014 1:43:46 AM

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Thank you very much. That pretty much made my day.
 
darklordsson
#1336 Posted : 8/1/2014 6:46:19 AM

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Whatever u pick trust your judgment. Its gonna be awesome no matter what you choose the detail is stunning! maybe try to fade some color into detail if that makes sense? But I don't know much about digital art but just a random spawn of an idea, lolVery happy

PS, "all the crazy ones are the good ones" lol

Cant wait to see the final productThumbs up
 
Guyomech
#1337 Posted : 8/2/2014 1:31:18 AM

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Art, your level of detail is off the charts. I'd love to 3D print that clock and hang it up in my office.

Handel, that's super cool. I'm enjoying watching as your compositions get simpler yet more poignant.
 
Ryusaki
#1338 Posted : 8/2/2014 12:45:56 PM

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You need something to reflect in this shiny reflective glass or it won't look good. You can put something in the scene which then reflects in the glass, fake it via texture or use an HDRI image for lightning and reflection.

Also for glass you want to use fresnel reflections and refraction since your glass is curved.

My Advice: forget the glass until you've got the rest of the models, textures + lighting nailed, as glass material is 90% dependend on the surroundings.







 
Bill Cipher
#1339 Posted : 8/2/2014 10:05:30 PM

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Thanks. That's all good feedback, but I've tried any number of textures for the reflection. They all look no bueno. Refraction is the key, I know, but for some reason, the Refract and RFactor sliders both seem to do absolutely nothing. I've tried a million different combinations, and... nothing.

Could just be a bug in the software, I don't know. ZBrush will do you like that from time to time. I spend a lot of time working around momentary dead ends.


 
TiHKAL
#1340 Posted : 8/8/2014 6:47:05 PM

Nullius in verba.


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Interesting collection by Jan Huling.

http://hifructose.com/20...ts-with-ornate-beadwork/







 
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