"No, seriously"
Posts: 7324 Joined: 18-Jan-2007 Last visit: 02-Nov-2024 Location: Orion Spur
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Pebble on the Beach wrote:The Traveler wrote:Pebble on the Beach wrote:I'm more of a classical artist, pens, pencils and brushes, but I could scan them or make drafts for 3d artists to continue on if you want. I think that would be a great idea! You're welcome to join in, can I put your name as 'Artist' on the Wiki page? sure, but i'm gonna be honest, i'm not an initiate to hyperspace yet (soon, very soon, got everything I need to extract and am preparing myself mentally) Well, that might be interesting to see the difference between your drawing before and after you have visited hyperspace. Either way, you are welcome for the project.
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C r a c k B l i p T o o t T o o t ! ! !
Posts: 167 Joined: 18-Apr-2009 Last visit: 10-Oct-2018 Location: beach (duh)
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Then you can count me in. "I would never die for my beliefs because I might be wrong." and "Sanity calms, but madness is more interesting." Bertrand Russell
All things are possible, everything is permissable
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"No, seriously"
Posts: 7324 Joined: 18-Jan-2007 Last visit: 02-Nov-2024 Location: Orion Spur
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Pebble on the Beach wrote:Then you can count me in. Great! You have been added on the Wiki.
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Posts: 6739 Joined: 13-Apr-2009 Last visit: 10-Apr-2022
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I was sitting here pondering how I could help. Let me know if you want any sounds programmed. Just give me a concept or a word//theme//idea and I can pretty much do anything. Looking forward to the manifestation of the enigmaticus..
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"No, seriously"
Posts: 7324 Joined: 18-Jan-2007 Last visit: 02-Nov-2024 Location: Orion Spur
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slidewinder wrote:I was sitting here pondering how I could help. Let me know if you want any sounds programmed. Just give me a concept or a word//theme//idea and I can pretty much do anything. Looking forward to the manifestation of the enigmaticus.. We can use sounds from hyperspace. It's hard to define but weird and serene come to mind and of course the high pitch hyperspace entry sound. If you like I'll put you up there as sound artist.
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Posts: 6739 Joined: 13-Apr-2009 Last visit: 10-Apr-2022
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I would love to partake in the project...I have been meaning to bring those sounds into this reality for a while now. This will give me some motivation.
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DMT-Nexus member
Posts: 4342 Joined: 02-Oct-2008 Last visit: 19-Jan-2024
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DMT-Nexus member
Posts: 14191 Joined: 19-Feb-2008 Last visit: 15-Nov-2024 Location: Jungle
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guys, I need some help understanding this.. I tried reading but I didnt follow exactly what is going on, there's loads of information and ideas being thrown here. So let me say what I understood and if you guys can, please correct me or tell me what im missing here: There are two ideas, that are interwinned: making a language to describe hyperspace (lexicon) and some sort of puzzle. But there was some talk about 'programming' of the puzzle.. Does one need to know anything about computer programming to contribute or understand this? How does the puzzle work in objective terms, is it questions that one answers and then can continue when answer is right? But is it one-way and linear (the impression I got was that no, it was dynamic like hyperspace, but how does it work then?) Because also I got some impression that it will be a collage of things like trip reports, sounds, etc.. sort of like this website, futureanomaly or smt like that.. But thats no puzzle, its more clickable links of loads of things.. So give me a light here please It all sounds incredibly interesting, but maybe, as a suggestion, some sort of quick easy explanation of the whole thing as a header or first post or whatever, before the copy paste of all the talks that have happened, because then slow (or stoned) people like me can more easily get this all and contribute
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"No, seriously"
Posts: 7324 Joined: 18-Jan-2007 Last visit: 02-Nov-2024 Location: Orion Spur
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I can understand your confusion since this is still a thought process that has to find the right place to transform into a complete idea. Here are some abstract thoughts: 1. The Enigmaticus will be a puzzle/game that is using trip reports as means of filling the void of hyperspace. (Translates to: This will be a game where input of users will be used to make up the environment) 2. The game has a storyline that will expand itself by means of people playing the game. This will be done by giving players the ability to 'paint' the environment by trip reports and other input. (Expansion of idea 1.) 3. The Hyperspace lexicon is a separate project to collect words and phrases of hyperspace visits (trips/journeys). The Enigmaticus uses these words and phrases as keywords to submit experience reports. 4. This game will give people who never tried DMT the ability to experience a glimpse of DMT and hyperspace. 5. People with DMT experience might get a better understanding of the journeys other people take. These are just a few ideas that popup in my mind.
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DMT-Nexus member
Posts: 4342 Joined: 02-Oct-2008 Last visit: 19-Jan-2024
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very well explained traveler...im going to edit the first post with that in there so people can get a better understanding of it right off the bat sometimes i have problems collecting my thoughts
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tryptamine photographer
Posts: 760 Joined: 01-Jul-2008 Last visit: 21-Aug-2023
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Great brainstorm and hats off to Jorkest and Traveler and all the others for concocting this! Now we have to make it more concrete... I just feel in my tentacles this could be something big!
In the meantime, we should not only write trip reports, but also make drawings as standard practice! Or even sound recordings, or music played while launched, or sounds like the carrier wave. We'll need a lot of audiovisual material input. We always complain how impossible it is to convey this to words, but then why not just draw it, even if you 'can't draw' at all! A 'trip report' can have text but also drawings, movies, sounds, context/set/settings parameters, to better illustrate the experience. And navigation could be very intuitive. More like an adventure game than a forum...
Great to have you on board Slidewinder! Maybe we can lure WS into this, he seems to be a sound expert...
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DMT-Nexus member
Posts: 4342 Joined: 02-Oct-2008 Last visit: 19-Jan-2024
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C r a c k B l i p T o o t T o o t ! ! !
Posts: 167 Joined: 18-Apr-2009 Last visit: 10-Oct-2018 Location: beach (duh)
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tryptographer wrote:Great brainstorm and hats off to Jorkest and Traveler and all the others for concocting this! Now we have to make it more concrete... I just feel in my tentacles this could be something big!
In the meantime, we should not only write trip reports, but also make drawings as standard practice! Or even sound recordings, or music played while launched, or sounds like the carrier wave. We'll need a lot of audiovisual material input. We always complain how impossible it is to convey this to words, but then why not just draw it, even if you 'can't draw' at all! A 'trip report' can have text but also drawings, movies, sounds, context/set/settings parameters, to better illustrate the experience. And navigation could be very intuitive. More like an adventure game than a forum...
Great to have you on board Slidewinder! Maybe we can lure WS into this, he seems to be a sound expert...
Great idea. A collective input cabinet, subdivided in the different categories is like a well of ideas. Maybe via sticky's in this topic? edit*: ust noticed there's already a sound thread, report thread is also available, I'll make a thread especially for uploading artwork & drawings. "I would never die for my beliefs because I might be wrong." and "Sanity calms, but madness is more interesting." Bertrand Russell
All things are possible, everything is permissable
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DMT-Nexus member
Posts: 122 Joined: 25-Nov-2008 Last visit: 07-Feb-2016 Location: In your head
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I would love to add to this by way of sound making as well as it is what I do best. I will have some samples ready soon for review. Psychonautical musical adventuresI am the Pickled Herring, raging through the streets of Aurangabad. Smiting the simian fortress of Agartha I fly with pan liners and garbage bags attached to my million tentacles of horrid putrefaction, eating souls and raining down corpses on the mighty city of Gruad. Hail Er is!
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"No, seriously"
Posts: 7324 Joined: 18-Jan-2007 Last visit: 02-Nov-2024 Location: Orion Spur
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11:11 wrote:I would love to add to this by way of sound making as well as it is what I do best. I will have some samples ready soon for review. So nice for all to join in this. I can add you up with the list of people involved?
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"No, seriously"
Posts: 7324 Joined: 18-Jan-2007 Last visit: 02-Nov-2024 Location: Orion Spur
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I changed your first post Jorkest, to include a link to the Wiki work page of The Enigmaticus. Hope you don't mind I did that...
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DMT-Nexus member
Posts: 4342 Joined: 02-Oct-2008 Last visit: 19-Jan-2024
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i am so upset with you traveler!! how dare you try and make things more accessible...who do you think you are
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"No, seriously"
Posts: 7324 Joined: 18-Jan-2007 Last visit: 02-Nov-2024 Location: Orion Spur
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Jorkest wrote:i am so upset with you traveler!! how dare you try and make things more accessible...who do you think you are Ohw, allright. I'll remove it then...
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DMT-Nexus member
Posts: 122 Joined: 25-Nov-2008 Last visit: 07-Feb-2016 Location: In your head
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Absolutely you can add me on Mr.Traveler I will be working on some sounds tonight! Psychonautical musical adventuresI am the Pickled Herring, raging through the streets of Aurangabad. Smiting the simian fortress of Agartha I fly with pan liners and garbage bags attached to my million tentacles of horrid putrefaction, eating souls and raining down corpses on the mighty city of Gruad. Hail Er is!
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DMT-Nexus member
Posts: 264 Joined: 14-May-2009 Last visit: 21-Sep-2020
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This is an Amazing Idea! It is that step to bringing the art of the inward journey to the outer world. Brilliant. I would like to maybe get involved and contribute some custom images based on peoples experience. Dizzo has about 20 or so Journeys to reflect on. So count me in! have you ever taken that ferry from San Francisco to Berkeley and looked back and seen that while in Berkeley, San Francisco doesn't exist?
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