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A Beginners Guide To Useing DMT As A Tool. Options
 
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#1 Posted : 6/23/2012 12:43:52 AM

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So I'm a noob. And can't seem to find much material on this matter.

I plan on smoking some of my spice for the first time. however I would like to know the beginners version or guide to using dmt.

Please fill this thread will wise advice.

I plan on smoking dmt for the first time tomorrow and would like some good advice other then. (PACK IT FAT MAN AND TAKE IT TO THE DOME!!!)

Thanks

canna
 

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MelCat
#2 Posted : 6/23/2012 1:01:05 AM

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Check out - https://www.dmt-nexus.me...ers/house/DMTDiagram.png
Convert a melodic element into a rhythmic element...
 
VIII
#3 Posted : 6/23/2012 2:02:00 AM

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Try to drop your expectations. Embrace the trip and whatever may happen.

The diagram linked by MelCat is a great reference guide. I follow many of the notes on the diagram, but you are certainly free to go about it as it suits you.

Take large hits, hold for 15+ seconds (it is not cannabis). When you think you can't hit it anymore, take one more hit. With crystal DMT I usually start forgetting how to hit the pipe, or which side of it is which, but going for a final hit at that point is top notch, for me.

When you feel your senses falling away, accept it (fear may be present).

There should be more information available throughout the board, but nothing can really prepare you. Just be in a comfortable environment, free from possible distractions, take a few good hits, and of course...

Enjoy the ride
The inner soul is full of joy. Reveal my secrets and sew me whole. With each day, "I" heeds your call.
You may not care the slightest and may not be the brightest, but from here "I" sees you're mighty for you created it all.

And the jumbling sea rose above the wall.

Through this chaos comes the order you enthrall.
 
tele
#4 Posted : 6/23/2012 11:06:21 AM
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Try to take it all in in single inhalation(I believe difficult though with inappropriate device) and research your smoking technique. And instead of surrendering to EVERYTHING be sharp and if things get too negative or you meet negative entities, try to end it ASAP. You can always have another blast off later. Luckily though negative ones are rare, but I wanted to mention that it's a good idea to stay sharp out there, just like in normal world. Just a matter rarely mentioned to those who are new to "that weird dimension". I believe you'll be just fine. Just drop your expectations, research your technique and grab your balls. You'll be fine.
 
Mister_Niles
#5 Posted : 6/23/2012 1:19:32 PM

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tele wrote:
And instead of surrendering to EVERYTHING be sharp and if things get too negative or you meet negative entities, try to end it ASAP. You can always have another blast off later.


Huh? Try to end it? The trip? Yes. That's good advice. Fight the trip as much as possible if anything goes wrong. Stop What does that even mean? While enmeshed in hyperspace should you just get up an do dishes? Pretend you aren't tripping if you are having a bad time?
What ever is going to happen is going to happen. There is no hyperspace equivalent of street smarts as Tele seems to be implying. Because you will never be ready for where you are going. You can tell an entity to get lost, sure but for most people it seems to work better if you just move beyond them or accept them for what they are. Being belligerent won't help.
Trying to control a trip, especially for a beginner is a bad idea. Just let it happen. you'll be fine.
Welcome Home Mister_Niles. We've Been Waiting For You.


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Global
#6 Posted : 6/23/2012 1:43:26 PM

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Mister_Niles wrote:
tele wrote:
And instead of surrendering to EVERYTHING be sharp and if things get too negative or you meet negative entities, try to end it ASAP. You can always have another blast off later.


Huh? Try to end it? The trip? Yes. That's good advice. Fight the trip as much as possible if anything goes wrong. Stop What does that even mean? While enmeshed in hyperspace should you just get up an do dishes? Pretend you aren't tripping if you are having a bad time?
What ever is going to happen is going to happen. There is no hyperspace equivalent of street smarts as Tele seems to be implying. Because you will never be ready for where you are going. You can tell an entity to get lost, sure but for most people it seems to work better if you just move beyond them or accept them for what they are. Being belligerent won't help.
Trying to control a trip, especially for a beginner is a bad idea. Just let it happen. you'll be fine.


There seem to be a handful of Nexians who prefer to tell their entities to f#*% off and then wonder why this happens to them more and more. Whether the entities seem "good" or "bad", cursing at them is not the best way to form a good relationship with the experience. Don't get me wrong, I've tried it before myself. They'll just keep coming back, and you'll just get yourself worked up about it. It's like telling the bully at the playground to f*&%$ off and then run away; it's not gonna make life easier on the playground when you return.

Know what's better? Show them you don't care. Instead of reacting with anger, respond with indifference, or better yet - love and acceptance. These dark entities don't hold nearly as much power over you without that fear factor in place. If they begin to smell even the slightest trace of genuine fear (the kind that would call people to react angrily towards them), they can flip the whole situation on its head, and it can get 10x worse. The best thing to do is roll with the punches IME because for every entity that you tell to screw itself, had you held your ground and respectfully stuck out the experience, then that's where some of the highest transcendental experiences come from. You often have to go through a bit of a rough patch to get to the sublime, and many never get there (or don't get there as often as they should) because they throw their hand in too early.
"Science without religion is lame. Religion without science is blind" - Albert Einstein

"The Mighty One appears, the horizon shines. Atum appears on the smell of his censing, the Sunshine- god has risen in the sky, the Mansion of the pyramidion is in joy and all its inmates are assembled, a voice calls out within the shrine, shouting reverberates around the Netherworld." - Egyptian Book of the Dead

"Man fears time, but time fears the Pyramids" - 9th century Arab proverb
 
tele
#7 Posted : 6/23/2012 2:11:35 PM
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Mister_Niles wrote:
tele wrote:
And instead of surrendering to EVERYTHING be sharp and if things get too negative or you meet negative entities, try to end it ASAP. You can always have another blast off later.


Huh? Try to end it? The trip? Yes. That's good advice. Fight the trip as much as possible if anything goes wrong. Stop What does that even mean? While enmeshed in hyperspace should you just get up an do dishes? Pretend you aren't tripping if you are having a bad time?
What ever is going to happen is going to happen. There is no hyperspace equivalent of street smarts as Tele seems to be implying. Because you will never be ready for where you are going. You can tell an entity to get lost, sure but for most people it seems to work better if you just move beyond them or accept them for what they are. Being belligerent won't help.
Trying to control a trip, especially for a beginner is a bad idea. Just let it happen. you'll be fine.


Whatever suits you best, mister... We all have different experiences and different amounts of them, I gave suggestion based on my experiences.

For example it is possible to shorten the duration noticeably by moving to another place(if possible) and to tell the negative entities to F off, or that they are unwanted. There seems to be some parasitic entities...

If you encounter negativity in normal life, what is your reaction?
Well why it should be any different "out there"? It is not all positive out there and just letting the negativity/unpleasantness do it's way with you leads to nothing good. It really is possible to end or at least shorten the unpleasant trips in my experience. I suggested it because it have helped me alot.

It is also possible to control the experience to some extent with some practice, too, even when it seems to be impossible or difficult, it just takes practice and experience.

I don't see any point in surrendering to unpleasant encounters. Well maybe if there is some kind of clear lesson to be learned...

Personally I haven't had the recurring experiences global has described and telling them they're unwanted(F off or whatever other ways) seems to work just fine for me. In general I'm glad I rarely get evil/negative experiences but for sure I am not surrendering to them when they come, instead I end it ASAP, works well for me and I have seen no problems such as the themes arising again or having experiences with limited depth.

I agree unpleasantness is part of DMT for those who use it at some point, but simply surrendering to it and letting it do it's ways with you(the negative entity/experience) is something I choose not to do and I'm glad for that. Everybody can choose themselves if they want to surrender to it or not, I just gave my suggestion. Personally I think hyperspace has vast amount of powers and energies beyond our comprehension and in case one gets part of the negative ones I believe it's not too good idea just let it go through you, altough there probably exceptions, too(such as personal lessons).

Travelling "out there" is such a personal matter and everybody should find their own ways with dealing with their travels. I gave a suggestion based on my own experiences because it has worked perfectly well for me. I also often blast off within one hour after the negative experience(I do sessions) and have no traces of the negativity.
 
Felnik
#8 Posted : 6/23/2012 2:41:45 PM

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I think we're getting ahead of ourselves here
Telling this guy to tell off entities .
Way too soon for anything like that .

I remember very clearly some of my first attempts . It pretty much about hanging on for dear life and just trying to handle it as best you can . It weirder than anything I,ve ever dealt with period.

I can recommend staying calm and steady .
Pick a secure location with no potential distractions . Don't get too serious about it .

Lose all expectations , while there are consistent themes, everyone is different and what you get
Will be nothing like what you've read about .

If and when it gets intense deep breathe your way through it . Remind yourself its a short ride if need be.

Be very careful of dose start slow work up .
This is where everyone seems to blow it
By loading too much in then getting freeked out.

Trust us here , this stuff is truely no joke
It will kick your ass so hard you won't know what hit you .

It can be a beautiful life changing experience if you do it right . It's worth the extra effort to set yourself up right for it .

Please take the extra time to work out a decent set and setting you,ll be very glad you did .
The only way of discovering the limits of the possible is to venture a little way past them into the impossible.
Arthur C. Clarke


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#9 Posted : 6/23/2012 4:02:17 PM
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IMHO...get a small-medium sized bong. Put some leaf (marijuana/whatever) in the bottom of the cone/slider-bowl piece, weigh out 20mg of spice and place on the bed of leaf, then place a layer of leaf on top of the spice.

So now you have: leaf{DMT}leaf.

Clear lungs....slow your breathing a tad.....light the top layer of leaf enough to cherry it and drag it slow..filling up the bong as much as you can with thick smoke.

Pull the slider/cone piece...take it all in.....HOLD.....HOLD..................KEEP HOLDING.

That is all. Twisted Evil
 
Sky Motion
#10 Posted : 6/23/2012 7:33:18 PM

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Felnik wrote:
I think we're getting ahead of ourselves here
Telling this guy to tell off entities .
Way too soon for anything like that .


 
tele
#11 Posted : 6/23/2012 9:33:36 PM
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Felnik wrote:
I think we're getting ahead of ourselves here
Telling this guy to tell off entities .
Way too soon for anything like that .


I agree but the point will come up at some point of the explorations and the matter is very rarely discussed on the nexus, so I think it's appropriate to discuss it.
 
Global
#12 Posted : 6/24/2012 12:30:40 PM

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tele wrote:
Felnik wrote:
I think we're getting ahead of ourselves here
Telling this guy to tell off entities .
Way too soon for anything like that .


I agree but the point will come up at some point of the explorations and the matter is very rarely discussed on the nexus, so I think it's appropriate to discuss it.


IMO it frames the experience in a way that is highly likely to induce fear. It is after all, a fearful response. "I'm afraid what they will do to me, so I will respond in anger and profanity" - as opposed to the confidence and security that comes with knowing that you've developed the mental capacities to patiently ride out any storm which IME 90% of the time leads to highly positive outcomes as opposed to the state you find yourself in after curtailing the experience and yelling at entities. Telling this newcomer to engage entities aggressively frames the experience in a way where he's more likely to be fearful, and fear is what will hold you back and keep you grounded, even in overwhelmingly positive situations if it's nurtured too much.
"Science without religion is lame. Religion without science is blind" - Albert Einstein

"The Mighty One appears, the horizon shines. Atum appears on the smell of his censing, the Sunshine- god has risen in the sky, the Mansion of the pyramidion is in joy and all its inmates are assembled, a voice calls out within the shrine, shouting reverberates around the Netherworld." - Egyptian Book of the Dead

"Man fears time, but time fears the Pyramids" - 9th century Arab proverb
 
autumnsphere
#13 Posted : 6/24/2012 3:50:04 PM

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Mister_Niles wrote:
Huh? Try to end it? The trip? Yes. That's good advice. Fight the trip as much as possible if anything goes wrong. Stop


Hilarious. Laughing Thumbs up

Trust the experience. Trust is crucial. Everything, even the most negative energy is purging. In the end the trip will leave you cleansed and healed. Trust, embrace, let go.
 
 
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