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Mapping Hyperspace Options
 
stardust-guardian
#1 Posted : 11/19/2014 5:25:56 PM

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I just had this -obviously- great Idea of trying to map the DMT world.

I was thinking of classifying all the possible experiences there is on the nexus by categories like colors, intensity, entities, feelings, % of ego/self lost , etc... + from 1 to 10 (1 being low intensity, not so ''alive'' entities, etc... and 10 extremely intense...)

Then, we can start mapping (maybe by levels or ''bubbles''Pleased by taking all the results and assembling them together.

Levels: You can think of the astral planes I guess.
Bubbles: The more intense the results; the more big the bubble is. The more varied the results in the same categories; the more ''centred'' the bubble is.

What could be interesting from the bubbles mapping is that if we can cross two bubbles one with each other, we may have just connected to differents places together. Now it is more like a real map and not just random places on paper.

Feel free to share better ideas and comments Thumbs up
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stardust-guardian
#2 Posted : 11/19/2014 5:36:53 PM

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AcaciaConfusedYah
#3 Posted : 11/19/2014 6:17:51 PM

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Too many bubbles might make something strange happen.
AcaciaConfusedYah attached the following image(s):
unnamed.png (136kb) downloaded 275 time(s).
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steppa
#4 Posted : 11/19/2014 6:34:43 PM

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stardust-guardian wrote:
I just had this -obviously- great Idea of trying to map the DMT world.


From how I understood it you'd like map the nature of several DMT experiences into a diagramm. I like this idea. What about adding another dimension to your diagramm. Imagine a cube with spheres, instead a plane with circles. Maybe that's what you meant with astral planes?

I imagine a 3D rotatable cubic diagram. If one klicks on a specific sphere, one would be shown more details about the experience(s) it represents, like dosage, duration, method of consumtion, trip report etc.

This could result in a nice visual orientation aid, to decide which way to go.


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Infectedstyle
#5 Posted : 11/19/2014 10:57:10 PM
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Visualization techniques like this is also a great and useful way to map memories. Hyperspace has many rooms and entities in them. Might make for a nice mandala to meditate on so as to direct one's navigation starting-point beforehand. And keep building onwards. Ye, 3d sounds good given the right software. But 2d might make for a pretty good sketch that you can carry around with you. No idea what I just said loool!
 
AcaciaConfusedYah
#6 Posted : 11/19/2014 11:04:56 PM

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Quote:
But 2d might make for a pretty good sketch that you can carry around with you.


Lol! every nexian needs a pocket sized map of hyperspace. You never know when you may need it!
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arcologist
#7 Posted : 11/19/2014 11:11:50 PM

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I doubt that we'll be able to create an accurate 2D projection of a higher-dimensional realm. Wink
 
The Traveler
#8 Posted : 11/20/2014 12:22:53 AM

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Koornut
#9 Posted : 11/20/2014 12:23:24 AM

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A difficult endeavour, but perhaps not impossible. From what I understand (not much) is that the individual is both the compass with which to direct the journey, and the medium in which the journey is taking place. Simultaneously.

If a universal mark within hyperspace could be placed though ( think anchors), maybe a future cartographer could have some success in mapping at least their own facet of the whole thing.

Now given ones own ability to create "things" in hyperspace (I'm not sure if this is true), is it not so far a stretch of the imagination to think that one of those "things" could be a crude map, or perhaps street signs with messages specific to the individual ( "don't go this way", "safe zone" etc).
Inconsistency is in my nature.
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stardust-guardian
#10 Posted : 11/24/2014 9:10:56 PM

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I'm happy to know that people don't think it's impossible!

I'll check out the treads you linked here traveler and in the meanwhile, everyone should take some time to think about ideas on how to maybe make this an actual project!

ps: nice one with the pocket hyperspace map Pleased
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stardust-guardian
#11 Posted : 11/24/2014 10:54:40 PM

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I may have found a way:

(iimagine this as a 3D interface)

-Start multiple polygons (each one being a specific caracteristic)

-write down a scripted quiz for each trip. Exemple: colors, antities, mood, etc... then each one have a scale of amplitude.

-connect the polygons: If your trip was ''yellow'' with the antitie ''bouddha'' for exemple, then the ''yellow'' polygon will make a line to the ''bouddha'' polygon. With multiple caracteristics and multiple trips scripted, picture the final result as being a space full of interlining shapes.

Intensity of the caracteristics: The center of each polygon could be a ''point of attachment'' where the other polygons all connect to this one with a ''force'' pulling each other. Imagine ''Yellow'' (a weird polygon stretching from a bunch of directions). Now if my trip was ''really really yellow'', then ''Yellow'' would have a stronger pull on all the other polygons, moving them closer to yellow. So if I see a ''Buddha'' entity, that was at a ''really really yellow'' place, Then the ''Buddha'' polygon would be closer to the ''Yellow'' polygon.

Trip dot: This is you, like on a GPS. The way the ''Hyperspace Entity Location Pointer'' or ''HELP'' work is like this: It creates an invisible polygon that connect to each caracteristics and a visible dot is created at the center. This is you. It also work with the intensity of the caracteristics: the bigger the intensity, the bigger the pull toward that place.


PS: There is a mistake in my idea. It has to do with the intensity of the caracteristic and the pull on the other polygons. im starting to be a bit confuse. its a mix with the trip dot. Help me.
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Koornut
#12 Posted : 11/24/2014 11:35:25 PM

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@SG

A few expansions my friend, I like the way your mind works. Cool

Regarding the scale, would it be a traditional linear scale: +10, 0, -10. If you can imagine each extremity of the scale being the centre of two polygons (I'll use your example of a Buddha entity and the color yellow), now we situate your trip dot at the zero point of this scale, the lower the score on the scale for each extremity respectively, the closer your trip dot is to experiencing the full amplitude of that particular attribute.

Now connect each attribute to all the others to conserve maximum complexity: example 5 attributes scored = 20 lines of scale.

This could be mapped on a 2d plane, but I think perhaps we raise the zero points for all scales along the +Z (3D) axis in order to create a topology of triangles, the bases of each one being the lowest intensity experience of that attribute, which connects to a polygon of your choice with a attributed point at z0 (This is only for the initial conditions)

Once all attributes are scored for that experience, the peaks of those triangles become the new lowest intesity experience (bases on a new X/Y plane) for the next iteration.

Because there is no requirement for exacta scales when rendering the map, the variations in the depth of the +Z triangles will not matter, their values can be represented numerically.

I will try and diagram this for easier comprehension soon.
Inconsistency is in my nature.
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Koornut
#13 Posted : 11/25/2014 12:21:35 AM

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Ok the entities and colour polygons have (n) attributes, this can be discussed later.
This is a representation of one iteration between two particular attributes, I can envision the final product havIng a lot more T points.
Each time someone goes on a trip, or even if the tripper has a memory like an elephant and can offer up some tangible (in trip) data over time, the T points gets mapped via the quiz you suggested (would love a portable FMRI but it's only 2014 man).
The process is repeated for each successive trip, building upon the data from the previous trip ( this is why it would be neat to have data coming in for all points at say: 1 second intervals). but for now we can be content with only one cylinder engines right?




I have a feeling this is way too complex though, even as I picture it.

EDIT:
I just looked over this again and realised that it could be more of a simple map of past experiences, allowing one to compare and contrast with greater resolution against any future experiences to be had.

DOUBLE EDIT:
I have been pondering this idea of a map all day now. It's driving me insane.
So i posit to you all a game of thought.

Envision a universe filled with only A, B, and C. 3 mutually exclusive yet intertwined "things" within the verse. Each "thing" exists along the same axis (X) and are happily existing and co-mingling with each other.

When two "things" interact, they each birth a child along the (Y) axis.
If A and B collide along the (X) axis, they entangle and shoot off into the +Y and -Y directions the following apparitions:

[A(x),+or-b(y)] and [B(x),+or-a(y)].

What i described within the diagram, regarding the entity (group) and buddha (singular) could be replaced by the A(x axis) = entity and b(y axis) = buddha.








Inconsistency is in my nature.
The simple PHYLLODE tek

I'm just waiting for these bloody plants to grow
 
Infectedstyle
#14 Posted : 11/25/2014 1:36:10 AM
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Sphorange wrote:
"Now given ones own ability to create "things" in hyperspace (I'm not sure if this is true), is it not so far a stretch of the imagination to think that one of those "things" could be a crude map, or perhaps street signs with messages specific to the individual ( "don't go this way", "safe zone" etc)."


Kilindi Iyi talked about this. I believe he said that him and his shamanic friends leave messages in hyperpace that act as hallmarks so the other person knows that he/she has been here. Tags so to speak.
 
Koornut
#15 Posted : 11/28/2014 9:33:02 AM

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Infectedstyle wrote:
Sphorange wrote:
"Now given ones own ability to create "things" in hyperspace (I'm not sure if this is true), is it not so far a stretch of the imagination to think that one of those "things" could be a crude map, or perhaps street signs with messages specific to the individual ( "don't go this way", "safe zone" etc)."


Kilindi Iyi talked about this. I believe he said that him and his shamanic friends leave messages in hyperpace that act as hallmarks so the other person knows that he/she has been here. Tags so to speak.


I just listened to this interview with him, I had previously never heard him before. He's pretty hardcore about laying this dimension aside and jettisoning full pelt into hyperspace, very ambitious. 20-30 grams of mushrooms is his regular dose, interesting stuff. I'm not sure i agree with him about the colonisation and defence of the different realms, especially the combat aspect. Gave me a little chill.

It is good to see some community in Detroit, he's bringing it all in for the postgame huddle and orange slices. The more happenings the better on the frontiers of thought, especially during a re-shuffle.



Inconsistency is in my nature.
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I'm just waiting for these bloody plants to grow
 
DreaMTripper
#16 Posted : 11/29/2014 9:29:19 AM

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After reading up on the various developments in brain neural network scanning it seems it could be possible in the future to record what we see, hear and feel in hyperspace on super powerful computers to play it back.
 
stardust-guardian
#17 Posted : 11/29/2014 7:01:45 PM

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Yes I heard about that too, that would be cool.
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sirylj
#18 Posted : 11/30/2014 2:45:17 AM

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1ce
#19 Posted : 11/30/2014 3:43:36 AM

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Hyperspace lexicon seems kind of bogus to me.
 
SynKyd
#20 Posted : 11/30/2014 4:19:44 AM

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1ce wrote:
Hyperspace lexicon seems kind of bogus to me.
I think it's fairly neglected and doesn't represent the current level of conversation and perspective we have at the nexus in general.
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