Using the powers of search I hereby revive this thread.
I have been thinking about this concept for a few weeks now. I have a feeling that (if possible) a method for inter dimensional information transmission will require a combination of psychedelic journeying and some basic computational language.
I propose a hypothesis that exploits a phenomena associated with the tryptamine breakthrough, mainly the automatic body movements that accompany the explorer in physical space.
If a traveller could train their body to instinctively manipulate (Via a group of big red buttons
) a set number of laws (explained further) that govern a simple software program while under the influence of a psychedelic experience, a consequence of the changes in the laws during the trip being language that can be comprehended via the software.
An explanation of the system.X axis:
A, B, C. The only 3 things in the perceivable universe (x). Can interact with only one other at anytime, but limited by (n) iterations.
Y axis:
a,b,c. The only 3 things in the perceivable universe (y). Dependant on information from corresponding X axis particles.
Laws of Movement. (Inter-changeable via the traveller within the trip): (A) must always continue in the same direction, until a specified boundary is touched then it must always change direction 180 degrees. Inter particle interactions between (A) and (B) or (C) do not affect the movement of (A).
: (B) must always continue in the same direction, until a particle interaction with (A) or (C) occurs. At this point it must change direction 180 degrees. It is only affected by this factor
: (C) must never continue in the same direction as (A) and (B) at the same time, if this occurs it must change direction 180 degrees. It is only affected by this factor.
Laws of Information transfer. (Pre-determined by the traveller): (A) has an initial load of 16 bits. 8 = <1> and 8 = <0>.
: (A) must always offer a <1> when two consecutive interactions with the same particle occurs.
: (A) must always offer a <0> to the first particle it encounters after striking the boundary twice.
: (B) has an initial load of 64 bits. 32 = <1> and 32 = <0>.
: (B) must always offer a <1> when any particle interaction occurs.
: (B) must always offer a <0> only after it has offered a <1>.
: (C) has an initial load of 256 bits. 128 = <1> and 128 = <0>.
: (C) must never offer a <1> until it has interacted with both (A) then (B) or the reverse.
: (C) must alway offer a <0> to all interacting particles.
Laws of Information reception and storage. (Pre-determined by the traveller): (A) must always store received information separate from its initial load in order of receivership (stacked). When the received load and the initial load are of equal size (16 total), (A) must pass this information to its corresponding particle along the Y axis. Once this has been satisfied (A) must reset to initial conditions.
: (B) must always store received information separate from its initial load in order of receivership (stacked). As with (A), the initial load and received load must be of equal size (64 total) before (B) can pass the received load to its corresponding particle along the Y axis. Once this has been satisfied (B) must reset to the square root of its previous initial conditions. If 64, then 8. If 8, then 2 etc. once (B) has reached initial conditions of 2, it must continue resetting as 2 for 64 iterations before it can be reset to its initial condition of 64.
: (C) must store received information categorically within its initial load. If/when (C) can unload all its information, it must annihilate.
Upon the annihilation of (C), the X axis is subsequently destroyed. Leaving the information sequences in (A) and (B) on the Y axis. This information can then be translated into ascii characters. Degrees of distance within the universe (for X axis only). (And numbers of iterations)Each iteration is comprised of A,B and C moving one space according to the laws of movement in place at the moment of iteration.|~A~B~C~| first degree. (16)
|~~A~~B~~C~~| second degree. (64)
|~~~A~~~B~~~C~~~| third degree. (256)
|~~~~A~~~~B~~~~C~~~~| fourth degree. (1024)
|~~~~~A~~~~~B~~~~~C~~~~~| fifth degree. (4096)
|~~~~~~A~~~~~~B~~~~~~C~~~~~~| sixth degree. (16,384)
|~~~~~~~A~~~~~~~B~~~~~~~C~~~~~~~| seventh degree. (65,536)
|~~~~~~~~A~~~~~~~~B~~~~~~~~C~~~~~~~~| eight degree. (262,144)
|~~~~~~~~~A~~~~~~~~~B~~~~~~~~~C~~~~~~~~~| ninth degree. (1,048,576)
The degree of distance can theoretically be any number, the same goes for the number of iterations. I have used these numbers as an example.
Note the iteration increase by the power of 4 for each incremental degree shiftIn order to facilitate a tangible transmission of information from hyperspace, some cooperation with a curious entity is required. If this simple system can be projected to said entity in a light-hearted/game like/humble way, I think this could be possible.
EDIT : As an afterthought, instead of big red buttons being the UI. Perhaps some form of humming/singing/musical expression could replace the buttons.This is in no way set-in-stone theory and feel free to poke holes, I prefer Swiss cheese anyway.
Inconsistency is in my nature.
The simple PHYLLODE tekI'm just waiting for these bloody plants to grow