This is an excellent set of questions, so I'll address each one separately
Guyomech wrote:
-is it all made of hyperspace stuff, or ordinary matter? Are the flat walls just featureless flat color?
It's all made of hyperspace material. It's all energy holograms. The books are holographic green and pink. The rubber duck (there really is a rubber duck in my vision - the other toys I just guessed at) is yellow. The bedding is white with pink lines. There are no polkadots either. It's more like the patterns on the pillows. It's rather dark in the room like it's a night time scene (even if it's daytime in reality), and I can't remember color of the walls.
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-have you gotten a detailed look out the windows? Anything unusual?
I can never really see outside. The windows are relatively small, it's night time, and I can never change my perspective within this room.
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-are the rooms of this place always the same, or does it change in detail or layout from one visit to the next? (there is a room I visit occasionally with features that are familiar each time, but other aspects that change- I think it reflects my familiar but evolving inner world)
Ok, there's two important things to talk about here. Firstly, it has come to my attention today that I am crossing two different memories here. There is a mansion and it has its own set of rooms including the aforementioned hallway and vaulted living room, but this is not where the child's bedroom is. The child's bedroom is part of a separate conglomeration of hyperspace, and I talked about it appropriately in the past in some really old thread. What the child's bedroom is part of is this gigantic gate that is split up into four quadrants. It took me multiple visits to realize that there was one super gate as I would usually be quickly plunged into one of the quadrants, never realizing there was a larger connection. The same scene was always in each quadrant and they were completely different from each other. The only quadrant I can remember off the top of my head would be the lower left one and that was the child's bedroom. This quadrant of the 2D gate (resembling and seeming to have absolutely nothing to do with a bedroom) would just suddenly fold out into the bedroom like an interdimensional pop-up book. That room is always the same. It can easily fold itself back in and out like a dresser drawer.
NOw as for the rooms in the mansion, the rooms themselves usually don't change. The activity of what's going on might. Sometimes some entities may be there, sometimes others, sometimes none. Sometimes it's a quick glimpse in the vaulted living room and then off to somewhere else, and other times it's floating weightlessly about it. With larger and larger doses, the mansion can reveal itself as well as its entity inhabitants to have more complex and higher dimensional forms. It's usually fairly constant however.
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-did you ever, in real life, live in or visit a room reminiscent of this one? How about the rest of the house?
It is somewhat reminiscent of my childhood bedroom, but only weakly. My bedroom had toys littered about the floor (one of my earliest memories is of the "tooth fairy" trying to put money under my pillow, and tripping and stumbling about from all the toys on the floor...I ran in to share the story with my mother several minutes after
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If anything that room sort of strikes me most like a schematic of "this is how children's bedrooms are" - a sort of archetype for the trivial
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-have you considered drawing up a rough blueprint of the house, seen from above, with the layout and proportions of the various rooms? Might be tricky, especially if some spaces are bigger on the inside than on the outside... But making the effort could push you toward having a more definitive vision of the place.
This would be difficult. I'm all too rarely shown how the rooms are connected. Furthermore, it appears to change to some degree depending on what point in the experience (or how big the dose is) to the extent that if I see it from the outside at the beginning of the experience it's much more akin to a dayglo toy house. When seen from the tail end of the breakthrough, it can be so incredibly massive and detailed in HD on just such another scale. See my
DMT: Seeing it all connect thread from today which sort of revealed all of hyperspace - Godhead/anti-Godhead and all fit together like one super castle. The idea works much better visually
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There are architecture programs where you can create virtual houses and then do an animated walkthrough of the rooms, mess with lighting, etc. don't know if you can find a free version or what the learning curve might be, but if this hyperspace house is featuring really prominently in your traveling, it could be an interesting project to try rebuilding it digitally.
If I could get my hands on such a program, I would definitely be interested in trying to recreate some of the rooms because of how computeristic they can feel. When I float around the vaulted living room with entities sometimes, the way they move, the angles they move at, everything occurring with such computer-like precision and the sense of appreciation of moving in that 3D space just calls CGI to mind in a big way. I had thought there must be programs out there for stuff like this to, but I also wasn't aware if there were any free versions or something of the like.
"Science without religion is lame. Religion without science is blind" - Albert Einstein
"The Mighty One appears, the horizon shines. Atum appears on the smell of his censing, the Sunshine- god has risen in the sky, the Mansion of the pyramidion is in joy and all its inmates are assembled, a voice calls out within the shrine, shouting reverberates around the Netherworld." - Egyptian Book of the Dead
"Man fears time, but time fears the Pyramids" - 9th century Arab proverb