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Nexus frontpage graphic collaboration project Options
 
a1pha
#241 Posted : 10/11/2012 4:31:03 PM


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cyb wrote:
I was wondering if your posing issue couldn't be helped by passing the file over to someone with a fast machine?

<-- Fast machine. ;-)
"Facts do not cease to exist because they are ignored." -A.Huxley
 

STS is a community for people interested in growing, preserving and researching botanical species, particularly those with remarkable therapeutic and/or psychoactive properties.
 
cyb
#242 Posted : 10/11/2012 4:31:31 PM

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daedaloops wrote:
it freezes alot with >200mb PSD files with hundreds of layers.


Haha...I think Deep Blue would struggle with that too..Laughing

If you have 4gb+ Ram and a decent Gpu (perhaps 64bit) There shouldn't be a problem..


a1pha wrote:
<-- Fast machine. ;-)

Yeah a1pha..what IS that?...too fuzzy to see
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a1pha
#243 Posted : 10/11/2012 4:36:45 PM


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cyb wrote:
Alpha wrote:
<-- Fast machine. ;-)

Yeah Alpha..what IS that?...too fuzzy to see

Put on some 3D glasses and tell me it's fuzzy.hehe
"Facts do not cease to exist because they are ignored." -A.Huxley
 
daedaloops
#244 Posted : 10/11/2012 4:52:57 PM

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cyb wrote:
a1pha wrote:
<-- Fast machine. ;-)

Yeah a1pha..what IS that?...too fuzzy to see

It looks like someone planted some C4 onto a helpless little robot. Mad
 
Bill Cipher
#245 Posted : 10/11/2012 4:59:18 PM

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I'm happy to let you give it a shot. It's tricky business though, even if your machine can handle merging the subtools. PM me and we'll work out the details.
 
Bill Cipher
#246 Posted : 10/11/2012 7:35:21 PM

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Alright, alright. I'm going to take the long way around and work this out the hard way, by transposing the goddamn thing one subtool at a time.

Give me a few days. This is going to be a pain in the ass.
 
Orion
#247 Posted : 10/12/2012 2:21:50 PM

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Suck it up nyuckuh! Chew the fat and savor the taste.
Art Van D'lay wrote:
Smoalk. It. And. See.
 
Nils
#248 Posted : 10/12/2012 4:58:03 PM

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Orion wrote:
Suck it up nyuckuh! Chew the fat and savor the taste.


Haha. I'll have to remember this next time I'm feeling overwhelmed.
 
Guyomech
#249 Posted : 10/12/2012 9:45:13 PM

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Yeah, very reassuring.
 
cyb
#250 Posted : 10/14/2012 10:24:02 AM

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It's all gone quiet for a couple of days...Surprised

Hope you're all busy scribbling...

Keep the momentum going...Very happy
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Bill Cipher
#251 Posted : 10/14/2012 4:24:57 PM

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I'm on it. Need a few more days.
 
Guyomech
#252 Posted : 10/14/2012 5:20:41 PM

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New impossible shape variation. It's gone through a few versions since last posting.

I don't think I'm going to mess with it much more till I get the background done... something spiraling and crazy and carnivalesque. That'll take a few more days... spare time has been thin on the ground lately.
Guyomech attached the following image(s):
impossible7.jpg (132kb) downloaded 216 time(s).
 
cyb
#253 Posted : 10/15/2012 2:10:17 PM

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That's just edible Guy...

The green is kind of growing on me too...kinda 'chromey'...
If that was dumped into Max you could reflect an off page background/texture and put subtle lights everywhere..
or are you strictly PS?

Thumbs up
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Nils
#254 Posted : 10/15/2012 7:21:39 PM

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Guyomech
#255 Posted : 10/15/2012 8:04:08 PM

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Cyb- I am a Bryce user ... Obsolete but capable. But keep in mind that this is an impossible shape that breaks all the rules of 3D space. Probably the best I could do is set some surfaces up in Bryce at the correct angles, reflect stuff off of them and then clone some of those effects onto the impossible shape's surfaces. But first I'm going to get the background in place, see how everything balances out.

Also, as much as I love tasty reflective effects, I really don't see much of that kind of thing in hyperspace- colors tend to be very smooth and saturated, and don't seem to react to external light sources but instead provide their own lighting and color. That's the look I'm trying to aim for here.
 
cyb
#256 Posted : 10/15/2012 8:22:12 PM

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Guyomech wrote:
Cyb- I am a Bryce user
colors tend to be very smooth and saturated, and don't seem to react to external light sources but instead provide their own lighting and color. That's the look I'm trying to aim for here.


Oh..I havn't used Bryce since the good old days...must dig that one back up..

I suggest lots of 'outer glow' and deep hue saturation and some 'manic curving' in PS later..

Razz
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Bill Cipher
#257 Posted : 10/16/2012 8:11:12 AM

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I'm just about fried on this project, fellas. How does this work for you?
Bill Cipher attached the following image(s):
Ganesha for Nexus - Version 2.jpg (6,297kb) downloaded 147 time(s).
 
VIII
#258 Posted : 10/16/2012 12:29:30 PM

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Been following this thread since the beginning and I gotta say thanks to everyone for all the effort going into this front page. Each piece is coming together incredibly! I reallly enjoy the variety of subjects and styles. Not to mention top-notch execution.

Keep up the amazing work everyone. I couldnt sit back and watch any longer without expressing my thanks.
The inner soul is full of joy. Reveal my secrets and sew me whole. With each day, "I" heeds your call.
You may not care the slightest and may not be the brightest, but from here "I" sees you're mighty for you created it all.

And the jumbling sea rose above the wall.

Through this chaos comes the order you enthrall.
 
Guyomech
#259 Posted : 10/16/2012 2:53:49 PM

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Thanks VIII, it's really been something to see this come together.

Art... Great to see a less static position. I think you've gone way beyond with this one. I understand getting burnt, especially with slow processing and technical hurdles thrown in the mix. Thanks for all your efforts here... Your Ganesh will bring a lot of life and energy to our front page.
 
daedaloops
#260 Posted : 10/16/2012 4:21:28 PM

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I agree that is much better already as a sort of levitating pose.. and I really love the whole intricate work you've done with this model and the scene.

And yea, this project wasn't supposed to add any extra pressure to anyone, this isn't our job it's just a fun little community project we do on our freetime.. So thanks for working through your technical difficulties with the corrupted saves and merging the subtools even if it was difficult.

Speaking of that , it's been about 1 month now and I think the progress has been really great, I mean I just threw that number out of my head I had no idea how long something like this would take so I'm glad to see it's falling together nicely. Everyone just work on your pieces and do what you need to do, no time-pressure. It's gonna be sweeet.
 
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