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Nexus frontpage graphic collaboration project Options
 
MelCat
#81 Posted : 9/23/2012 12:26:29 AM

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Awesome stuff stalepixel! I love the tetris style links.
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deadlight
#82 Posted : 9/23/2012 12:30:32 AM
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MelCat wrote:
Awesome stuff stalepixel! I love the tetris style links.


the acid section of my brain (90% of it) loves and sees uv blocks and runes in space all the time. i don't know their significance but they are somehow part of the big picture (welcome-accidental pun)

*toke toke*, *sketch sketch*

 
Nils
#83 Posted : 9/23/2012 3:14:41 AM

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Some awesome work in here already. I really like that last design daeda, though I agree with Guyo that the boxes should be pushed larger if possible. Still out of town so nothing to post yet, but I was already planning on including geometric tiling so I'm cool with seeing that play a part. I'm not sure about making it an overlay though. I think it would be better to let the artists decide how how prominent they want it in their piece. That said, having a standard line weight or style would probably help.
 
Guyomech
#84 Posted : 9/23/2012 5:07:16 AM

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Stalepixel- really digging the Tetris stuff- resonates nicely with my rough preliminaries- I'm playing around with Escher style impossible shapes. My category is "Fun", so I'm trying to come up with some good hyperspace toys...

Daeda- you and Art may want to compare notes to see what object file types you can swap and work with. I think that zBrush would be a way better program for creating the winding organic Caapi vine action- its a very fluid and organic modeling program.
 
daedaloops
#85 Posted : 9/23/2012 3:06:45 PM

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Guyomech emailed me this and told me to post it here since he's currently in a "no-tech" zone.. I really like it, I think the Escher style is a clever way to represent the impossibility of hyperspace objects.. very cool can't wait to see more.

(Also I just noticed you have a moderator shield , when did that happen?? Might come a bit late but congrats man!)
daedaloops attached the following image(s):
photo.JPG (692kb) downloaded 337 time(s).
 
lewinii
#86 Posted : 9/23/2012 3:17:34 PM

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daedaloops wrote:
Also I just noticed you have a moderator shield , when did that happen?? Might come a bit late but congrats man!


yeah, i just seen that about half hour ago, i could of swore i didn't see it before

congrats Guyomech!
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deadlight
#87 Posted : 9/23/2012 4:12:41 PM
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congrats and nice one!

really nice. its not easy to create objects like that! really like the curves. I also love the symmetry without actual lines of symmetry if you know what i mean

 
Guyomech
#88 Posted : 9/23/2012 4:18:09 PM

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Thanks guys! It's a very new addition to my cyber wardrobe... Digging it so far. Makes me feel taller.

Stalepixel: you might want to consider the size and aspect ratio of the canvas you're working with. It's a small space, wider than it is tall. As it stands, the drawing you did would shrink a lot and the rose would be pretty small, where I think it should fill a lot of the space. Try thinking in terms of optimizing your composition so that you have a lot less background and a lot more foreground. Bigger rose, a little above center to leave room for the stem/helix. That would leave plenty of space around the sides for more of that cool tetris action, with all the foreground shapes being sizable enough.

We all need to remember that the finished piece will be epic, crammed with detail, with a lot of competition between elements. Each window should probably have some sort of large central item that will stand out from all the chaos.
 
daedaloops
#89 Posted : 9/24/2012 1:33:09 AM

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Here's a slightly more upgraded version, I realized I have a really hard time breaking out of the box when I'm sober, so there isn't really much improvement.. It's like I'm blocked and scared to change things too much.. I dunno but maybe Guyomech could do a rough redraw like he said (or not if you're busy), and then I would do one more on top of that, and then model it.

Also , attached templates of the geometry backgrounds so that they have approximately the same spacings, so like each artist would incorporate it to their artwork in a way they see fit? If someone doesn't like this idea or would like to swap some of the geometries, let me know.. But this is the preferred arrangement.

EDIT: ACtually, you don't need to incorporate the geometry after all. I just received feedback that it would cramp the freedom too much, and I have to agree. So it will be like I suggested earlier, just a sort of iridescent shimmering overlay that would strengthen when the mouse is over it (which would also make the text appear).. unrelated to the artworks.
daedaloops attached the following image(s):
vines3.jpg (1,182kb) downloaded 288 time(s).
grids2.jpg (353kb) downloaded 288 time(s).
 
D.REYx420
#90 Posted : 9/24/2012 5:31:13 AM

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god its friggen beautiful schloops keep up the good work everyone the new front page is going to be amazing.
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Wax
#91 Posted : 9/24/2012 6:13:58 AM

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Great stuff coming out of this already! I'm loving everyones art so far Very happy

Deada, just curious is there a pattern to the mystery background or is it just random? It's killing me that I can't figure it out.
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Guyomech
#92 Posted : 9/24/2012 6:28:41 AM

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That's a pattern known as Penrose tiling, named after mathematician Roger Penrose. It's all made from only 2 different shapes, and despite its simple roots it does not repeat and continues in every direction in unpredictable unique combinations. So it is definitely a pattern, but not a regular one- I can understand why your brain would struggle at finding the normal repetitions that we expect from simple 2D patterns.
 
Wax
#93 Posted : 9/24/2012 6:37:00 AM

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Thanks Guy! It's awesome and I'm glad I'm not THAT remedial haha, going to look it up now.
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Smerrel
#94 Posted : 9/24/2012 8:19:16 AM

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I'm so impressed with this! really inspirational. And I just keep thinking, there is so much talent and great people here Smile Keep up the good work, it's going to be so pretty!
 
Nils
#95 Posted : 9/24/2012 8:55:06 AM

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daedaloops wrote:
Here's a slightly more upgraded version, I realized I have a really hard time breaking out of the box when I'm sober, so there isn't really much improvement.


I dunno man. It looks pretty awesome to me. Once it's colored and slightly animated people are going to flip out. I also like the idea of having the geometry appear with the text, though I still plan to incorporate it into mine.
 
deadlight
#96 Posted : 9/24/2012 1:29:50 PM
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aaace stuff! im getting excited. going to get a final outline for mine done this week and chalk up my canvas in prep to paint

love the mystery pattern ;P
 
cyb
#97 Posted : 9/24/2012 2:49:04 PM

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daedaloops wrote:
so there isn't really much improvement..


Damn DLoops...that's a big improvement !...I think it's pretty much done Very happy

Can't wait to see what it looks like as a mesh in Zbrush or 3D max (what are you going to use?)

Cheers for the 'Honeycomb' in FAQ....I Love Comb....I'm gonna stick at least a reference to it in the new draft...even if it is going to be overlayed on the mouse over..

LOVE it so far.....Big grin

ps..make the Bufo a tad bigger

edit: the little tree frog on the right is soooo cute..

pps Twinkling stars in the anime would be awesome..
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Guyomech
#98 Posted : 9/24/2012 3:33:30 PM

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The only major change I'd push for is to crop in on the whole thing, lose a bit of the background border so that everything else is a little larger... Bigger frog, and let's make his eyes randomly wink!
 
daedaloops
#99 Posted : 9/24/2012 4:01:14 PM

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Ok well cool, I assume you don't need to redraw it then after all? I'll just adjust it a bit more and make the frog bigger, altho I dunno how much bigger I can make that fatty, the Forum-screen might break.. But I'll try my best.

The modeling phase is gonna take some time anyway so better get started on it soon. And cyb I use 3dsmax , but if I need any help from Art I'm sure the filetypes can be converted between the programs. The vines I can handle but I think the hard part will be making the flower light source look good..
 
cyb
#100 Posted : 9/24/2012 5:21:19 PM

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OK I'm gonna throw this up there before I tinker too much more and ruin it...
(Low Rez jpeg version)

Too detailed...or no ?!?
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