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experiments with chaotic attractors Options
 
titus
#1 Posted : 4/6/2021 8:05:46 AM
titus attached the following image(s):
ball.png (2,128kb) downloaded 58 time(s).
box.png (4,671kb) downloaded 58 time(s).
growth.png (5,023kb) downloaded 57 time(s).
keyhole.png (5,962kb) downloaded 58 time(s).
squashed.png (1,699kb) downloaded 58 time(s).
red hot.png (1,926kb) downloaded 59 time(s).
the gem.png (2,352kb) downloaded 59 time(s).
the gates.png (2,081kb) downloaded 58 time(s).
 
titus
#2 Posted : 4/6/2021 8:22:39 AM
here's a weird one
titus attached the following image(s):
worm.png (960kb) downloaded 55 time(s).
 
titus
#3 Posted : 4/6/2021 8:36:06 AM
and another one
titus attached the following image(s):
noisy.png (7,695kb) downloaded 52 time(s).
 
Jees
#4 Posted : 4/6/2021 8:53:37 AM
Nice eye plays, thanks Smile
The mirrored ampersand #5, canister #6 and following blue orb are my 3 favorites.
I bet Gandalf can't smoke blow those.
 
Bisy
#5 Posted : 4/6/2021 8:56:26 AM
Those are pretty cool, they aren't paintings are they?
Everything i say is fictional, I just wanna be cool and fit in.
 
Bisy
#6 Posted : 4/7/2021 7:07:23 AM
so do you think there could be any correlations between these theories and cymatics?
Everything i say is fictional, I just wanna be cool and fit in.
 
titus
#7 Posted : 4/7/2021 12:48:21 PM
Bisy wrote:
so do you think there could be any correlations between these theories and cymatics?

Considering that cymatics seems to have a lot to do with pattern emanating from a central point, and thereby circular form to some extent, I think so, considering these attractors are the product of the manipulation of the circular functions.
Bisy wrote:
Those are pretty cool, they aren't paintings are they?

These are screenshots of a program that I wrote using Lua. I'll attach it if anyone wants to have a look Smile Note that it's a .zip file, which obviously isn't a program; it runs using an open-source game engine called love2D (you can find it here: https://love2d.org). All you need to do is either drag and drop the .zip file onto the love2D executable (you can also extract the .zip and do this with the resulting folder), or (if you're on windows) change the extension from .zip to .love and run it with the love2d executable. The main.lua file is what actually contains the program, and I'll leave instructions in a file called readme.txt so you know what values to mess with inside the main.lua file to get different results. If anyone is able to improve the program in any way, please feel free to do so. Please share any interesting results!
 
 
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